Stalker 2 previews are out, as are a selection of interviews with developers at GSC World (our own interview is coming later today, October 17, by the way)! In one such interview, conducted by Windows Central, the devs chipped in on the Xbox Series S, and how working on it convinced them that any game can reach the console’s memory limits.”At first, we thought bringing Stalker 2 to the Xbox Series S might be impossible. We have such a big game with so many mechanics, a huge amount of things. It felt like this must be impossible to do. But then we start optimizing, adding new features for streaming information. Unreal Engine has a lot of features for this, but for our game, we really had to squeeze up every megabyte from every piece of system content we could, and now we did it.To see this …
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